Deixo o link de uma discussão importante.
Dentro do mesmo tem outro link que nos reencaminha para a discussão oficial.
Espero que seja útil principalmente para pessoal como eu que morri nos primeiros 5 segundos em campinovka por um ISU que via TUDO e achava normal, hehe.
http://forum.worldoftanks.com/index.php?/topic/19706-why-can-some-player-spott-at-500m-and-others-cant-spott-at-5-meter/
Resposta do Overlord (Developer)
"Most of the problems arise from some obvious problems with spotting/detection system, icluding so-called invisible tanks and malfunctioning modules (camo net, optics etc).
With warping having been fixed in 0.6.1.5 once and for all, the detection system as it is now, remains one of the biggest issues.
Increasing the rate of visibility checks, that currently depend on distance between two vehicles, is going to increase server load substantially. Nevertheless, such option is under consideration and we are planning to see how it works at supertest. "
Dentro do mesmo tem outro link que nos reencaminha para a discussão oficial.
Espero que seja útil principalmente para pessoal como eu que morri nos primeiros 5 segundos em campinovka por um ISU que via TUDO e achava normal, hehe.
http://forum.worldoftanks.com/index.php?/topic/19706-why-can-some-player-spott-at-500m-and-others-cant-spott-at-5-meter/
Resposta do Overlord (Developer)
"Most of the problems arise from some obvious problems with spotting/detection system, icluding so-called invisible tanks and malfunctioning modules (camo net, optics etc).
With warping having been fixed in 0.6.1.5 once and for all, the detection system as it is now, remains one of the biggest issues.
Increasing the rate of visibility checks, that currently depend on distance between two vehicles, is going to increase server load substantially. Nevertheless, such option is under consideration and we are planning to see how it works at supertest. "