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Silent Scope World of Tanks

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Silent Scope World of Tanks

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    Novos Updates para início de Novembro e mais além :)

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    MetalMask


    Mensagens : 321
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    Novos Updates para início de Novembro e mais além :) Empty Novos Updates para início de Novembro e mais além :)

    Mensagem  MetalMask Qua Out 27, 2010 8:39 pm

    beta v. 0.6.x / 0.7 main changes:

    - New tech tree - American tanks. 21 researchable tanks + 4 premium tanks. US tank crews added.
    - From 2 to 4 new maps, including "Cliff" and "Komarin".
    - Removed "teleports" of tanks at great distances when aiming at them.
    - Introduced advanced graphic settings.
    - Now for the first battle of the day (24h) player will receive double experience.
    - Reworked interface of the platoon creation.
    - Adjusted speed of burning of all tanks during the fire. Now the tank will burn at about 5% of durability per second.
    - Multiple fixes and adjustment to match-making system.
    - Team mode added. Form a team of 15 and face the opposing one in battle.Probability of appearance - high.
    - Clan mode. Alpha test version with some basic features available. Probability of appearance - medium.
    - Fixed several places where tank can get stuck on the maps "Himmesldof", "Prokhorovka", "Lakeville", "Hills".
    - Changed crash models and collisions of some objects.
    - Added destruction of some objects.
    - Removed dog squeals when driving over dog booth.
    - Fixed collision-model of tank "Tiger I"
    - Fixed awarding "Steel wall" posthumously
    - Fixed repair time of tracks for some tanks.
    - Redesign of screens “Barracks”, “Depot”, “Store” to match the general style.
    - Fixed minors error with re-training.
    - In the info window of a tank added description of the tank (so far for german and soviet vehicles only).
    - Added voice announcements when crewmen are damaged.
    - In the info window of a tank added description of the crew.
    - Limit on display of number of medals increased from 99 to 999.
    - Under button “Battle!” added description of the current battle mode.
    - Fixed wrong display of percentages for wins and losses in some cases.
    - Added new graphic post-effects. This feature has become possible due to new game engine version.
    - Executable file renamed to WorldOfTanks.exe




    Projected timeline for 0.6.x / 0.7 at this moment:

    - Early November

    v. 0.6 main changes:



    - New tree - American tanks. 21 tanks + 4 premium tanks. Also added American tank crews.
    - Removed "teleports" of tanks at great distances when you aim at them.
    - Introduced expanded video settings.
    - Now for the first battle of the day (24h) player will receive double experience.
    - Reworked interface of the platoon creation.
    - Adjusted speed of burning of all tanks during the fire. Now the tank will burn at about 5% of durability per second.
    - Multiple fixes and adjustment to the battle balancer.
    - Fixed several places where tank can get stuck on the maps "Himmesldof", "Prokhorovka", "Lakeville", "Hills".
    - Changed crash models and collisions of some objects.
    - Added destruction of some objects.
    - Tank models optimized for display at long distances.
    - Reduced size of textures of destroyed tanks.
    - Fixed prices (exp and credits) of modules for some tanks.
    -significantly reduced the size of device for traversing the turret.
    - Fixed repair time of tracks for some tanks.
    - Redesign of screens “Barracks”, “Depot”, “Store” to match the general style.
    - Players that are still loading when the game started displayed with the status “connecting”.
    - Now when a new crew generated - there will be no identical faces.
    - When buying expendables it is possible to input number of modules that you want to purchase.
    - Crew members in the hangar and in tank window in the battle are now displayed in the same order.
    - Added voice messages when crewman is damaged.
    - Added button “E” to disengage auto-aim.
    - Fixed wrong display of percentages for wins and losses in some cases.
    - Added the elite-tank marking in the tank list in the hangar.
    - Limit on display of number of medals increased from 99 to 999.
    - Under button “Battle!” added description of the current battle mode.
    - Added new graphic post-effects.
    - Added caching of some sounds in order to decrease “twitching” when driving over destructible objects.





    v. 0.6.1 main changes:

    - 2 new maps added: Monastery and Dried river.
    - light US tank Т2 added.
    - Crash to garage with 0 credits 0 exp fixed.
    - "Vehicle stuck in battle" bug fixed.
    - Crew interface fixed: personal file, barracks.
    - Fixed error, when unable to change graphic settings.
    - Non-demountable modules in the module list marked with "lock" icon.
    - Battle hero achievements adjusted in accordance with their descriptions.
    - Fixed medals/achievements counter bug.
    - Platoon creation and invite sending fixed, including training battle mode.
    - Water readjusted for all maps.
    - Login queue added. Enabled when servers are overloaded.
    - Randomization in penetration and damaging decreased.
    - In-game sound messages readjusted.
    - Explosion of HE shell adjusted.
    - Track "jerking" effect when moving fixed.
    - Fixed bug, when shots at destroyed vehicles counted as hits.
    - For SPG: moving mouse when RMB is pressed allows to separate camera from reticle.
    - Heaps of minor UI fixes and adjustments.



    v. 0.6.1.1 - 0.6.1.4 main changes:

    - Normalization effects increased. When shell penetration value is twice as much as armour thickness value or more.
    - Fixed empty players list in search window.
    - Fixed bug, when it is impossible to enter the battle if Additional grousers installed.
    - 2-fold decrease in price for gold consumables.
    - Effects of the following consumables increased: "Chocolate", "Coca-Cola box", "Extra combat rations".
    - Shell dispersion for SPGs increased by 10%.
    - SPG "Bison": traverse speed decreased by 3 deg/sec.
    - SPG SU-5: traverse speed increased by 8 deg/sec.
    - Heavy tank VK4502: engine Porsche_Deutz_Typ180_2 - horsepower increased to 840 h.p., chaged to diesel engine, chance of fire decreased.
    - repair costs increased: Hummel (15%), Ferdinand (10%), JagdTiger (20%), SU-8 (5%), S-51 (20%), SU-152 (20%), ISU-152 (10%), T-43 (10%), IS (15%).
    - ammo rack fire intensity decreased for all tanks
    - fire extinguishers improved: manual fire extinguisher = +25% to firefighting abilities, automatic fire extinguisher = +50% to firefighting abilities
    - Panther, VK3601H, Tiger, Tiger II now can perform pivot turn.
    - VK1602 tank: gun’s angle of depression increased by 4 deg.
    - VK1602 tank: tracks repair speed increased by 20%.
    - false “ricochet” message removed, when the damage has been inflicted
    - Limitation for shell movement inside the penetrated tank introduced. The purpose of the above is to reduce the number of “was hit at the front and the engine damaged” accidents etc.
    -Tanks in platoon now have the same weight as “usual” tanks
    - Installed modules don’t affect vehicle’s weight any longer
    -Fixed bug, when it’s impossible to leave pre-battle room by invite.
    -Fixed hang-up when recruiting crewman with double click
    -HT’s icon in crew training window fixed.
    - Fixed error with “nonrotational” destroyed vehicle in battle UI after the battle start.
    - Vehicle list in experience transfer window improved.
    - Tank names being “cut” in training room window fixed.
    - Indestructible objects on Murovanka and Himmelsdorf fixed.
    - Tiger I tracks redrew.
    - Excessive brightness for Tiger I 75mm gun mounted on 2nd turret fixed
    - Improved sound messages when surveillance devices damaged/repaired/destroyed.
    - Fixed rate of fire of stock guns on SU-152 (decreased) and ISU-152 (increased).
    - Fixed the mask of 10.5cm guns on the tanks VK3001H and VK3601H.
    - Fixed the error in texturing of the second turret on the tank VK3601H
    - Fixed the model of the tracks of the Tiger II.
    - Fixed the model of the 10.5cm gun on the Tiger II.
    - Fixed the restart of the game when changing graphics settings.
    - Added the "Maximize" button in windowed mode. Added the option to change the size of the window with the mouse.
    - Fixed the working of Alt-Tab in fullscreen mode.
    - Fixed allocation of tanks in random battles:
    BT-7: 3-5 -> 3-4
    Wespe: 3-5 -> 3-4
    Heavy 6: 4-7 -> 5-7
    AT 5: 4-7 -> 4-6
    - Runtime error on old ATI Radeon graphic cards fixed. (MF_ASSERT_DEV FAILED: this->activeOption_>=0.\graphics_settings.cpp(137).
    - Rotation lock in sniper mode for TDs re-introduced.
    - Vehicles’ tracks on the ground re-introduced.
    - Improper explosion sound effects for HE shells fixed.
    - Blurred medal and vehicle icons in statistics window fixed.
    - Wrong premium account time expiry date fixed.
    - “Steel wall” achievement is not awarded posthumously.
    - New conditions for “Sniper” achievement: “at least 10 shots with total accuracy of at least 80%”.
    - VK3601H: track rotation speed adjusted (visual only).
    - Tiger: track rotation speed adjusted (visual only).
    - Tiger II: track rotation speed adjusted (visual only).
    - PzV Panther: traverse speed increased by 2 deg/sec.
    - Luchs: track rotation fixed (visual only).
    - Vehicle icon for Т-29 reworked.
    - Vehicle icon for А-32 fixed.
    avatar
    Psych0


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    Novos Updates para início de Novembro e mais além :) Empty Re: Novos Updates para início de Novembro e mais além :)

    Mensagem  Psych0 Qui Out 28, 2010 11:19 am

    Por mim só quero que tirem o teleport e façam os tanques alemães mais fraquinhos, estão overpowered... Razz

      Data/hora atual: Dom Abr 28, 2024 1:06 pm